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Production 101 - #8 Legal Documents Every Game Producer Should Know
The contracts you didn’t sign are still your problem
22 hrs ago
4
1
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
Aug 3
•
Rob Sandberg
26
6
4
July 2026
This Free Flow-Metrics Tool Was Too Technical For Me a Year Ago. Not Anymore.
An agent set up what I could not
Jul 27
•
Rob Sandberg
2
1
The AI Deadline Nobody In Games Is Talking About Lands On 2 August With Real Fines Attached
Article 50 does not care what Steam thinks
Jul 22
•
Rob Sandberg
3
1
Production 101 - #6 The Traits That Separate Good Producers From Everyone Else
What high-performing producers actually do differently, from day one
Jul 22
•
Rob Sandberg
3
2
Reading Bruno Baketarić Fixed the One Kanban Problem I Never Solved in Decades
Why I stopped mapping activities and started naming states
Jul 15
•
Rob Sandberg
5
3
2
Nobody Decided Godot Had an AI Problem for Months. Then Somebody Finally Did.
The line between a risk and a rule
Jul 8
•
Rob Sandberg
4
1
The AI Question in Games Needs a Second Axis, and Then a Third
Josh English built a good ladder. Here is the map it belongs to.
Jul 6
•
Rob Sandberg
3
1
Production 101 - #4 Role of an External Producer
An introduction to the role of external producer in game publishing.
Jul 3
•
Rob Sandberg
1
1
North was perfect. South was a different room.
What 90 image generations taught me about AI concept art at production scale
Jul 1
•
Rob Sandberg
3
1
June 2026
The Artefact Arrived Before Anyone Was Ready to Review It
AI didn’t create the evaluation problem. It made ignoring it impossible to justify.
Jun 29
•
Rob Sandberg
2
Production 101 - #3 Role of an Internal Producer (Part 1)
The tools, relationships, and daily trade-offs that define the job
Jun 24
•
Rob Sandberg
4
1
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