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Reading Bruno Baketarić Fixed the One Kanban Problem I Never Solved in Decades
Why I stopped mapping activities and started naming states
Jul 15
•
Rob Sandberg
5
1
2
Nobody Decided Godot Had an AI Problem for Months. Then Somebody Finally Did.
The line between a risk and a rule
Jul 8
•
Rob Sandberg
4
1
The AI Question in Games Needs a Second Axis, and Then a Third
Josh English built a good ladder. Here is the map it belongs to.
Jul 6
•
Rob Sandberg
3
1
Production 101 - #4 Role of an External Producer
An introduction to the role of external producer in game publishing.
Jul 3
•
Rob Sandberg
1
1
North was perfect. South was a different room.
What 90 image generations taught me about AI concept art at production scale
Jul 1
•
Rob Sandberg
3
1
June 2026
The Artefact Arrived Before Anyone Was Ready to Review It
AI didn’t create the evaluation problem. It made ignoring it impossible to justify.
Jun 29
•
Rob Sandberg
2
Production 101 - #3 Role of an Internal Producer (Part 1)
The tools, relationships, and daily trade-offs that define the job
Jun 24
•
Rob Sandberg
4
1
Rockstar Fired Thirty-Four People and Made the Union Stronger: What That Means for GTA 6
A labour dispute mid-final-crunch is a production risk nobody is modelling
Jun 24
•
Rob Sandberg
3
4
1
Outlast the Tools: A Game Producer's Field Guide to AI
Production craft doesn't change when the tools do.
Jun 22
•
Rob Sandberg
3
1
Three Laws Your Studio Is Already Breaking
Why predictable delivery keeps slipping, and where to look first
Jun 22
•
Rob Sandberg
2
1
Stop briefing the AI every Monday morning
If your agentic workflow needs a re-brief at session start, you’ve built a chat tool with extra steps
Jun 17
•
Rob Sandberg
3
4
1
The Tool That Doesn’t Exist
Planning and tracking are different jobs. The seam between them is where agents earn their keep.
Jun 15
•
Rob Sandberg
5
3
1
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