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The AI Question in Games Needs a Second Axis, and Then a Third
Josh English built a good ladder. Here is the map it belongs to.
Jul 6
•
Rob Sandberg
3
1
North was perfect. South was a different room.
What 90 image generations taught me about AI concept art at production scale
Jul 1
•
Rob Sandberg
3
1
The Artefact Arrived Before Anyone Was Ready to Review It
AI didn’t create the evaluation problem. It made ignoring it impossible to justify.
Jun 29
•
Rob Sandberg
2
The Tool That Doesn’t Exist
Planning and tracking are different jobs. The seam between them is where agents earn their keep.
Jun 15
•
Rob Sandberg
5
3
1
Harvard Business Review Just Invented the Producer
How the most-starred AI game dev framework on GitHub accidentally ran a study in producer cognition
Jun 8
•
Rob Sandberg
3
1
The Real Framework Is the One You Build on Top
On the restart as production technique, and what the CCGS community built that no repository could ship.
Jun 8
•
Rob Sandberg
3
1
An AI Agent Set a Higher Bar for Design Pillars Than Your Studio Did
The Creative Director inside Claude Code Game Studios encodes standards the industry knows but rarely enforces
Jun 8
•
Rob Sandberg
3
1
The Production Context Stack
The third layer most studios haven’t built yet.
May 27
•
Rob Sandberg
6
1
Agentic AI Needed a Producer. It Got One by Accident.
The Q→O→D→D→A protocol in Claude Code Game Studios is the governance layer the industry keeps forgetting to build
May 25
•
Rob Sandberg
4
2
3
I Don’t Know What I’m Doing. That’s the Point.
What dyslexia, a terminal, and thirty years of game production taught me about using Claude Code
May 21
•
Rob Sandberg
7
2
1
Claude Code Game Studios: 49 Agents, One Context Window
The most structured attempt I’ve seen at agentic game production. Here’s what that reveals.
May 19
•
Rob Sandberg
5
2
1
98% of the Work Has Nothing to Do With AI
Producers have been doing 98% of this work since before AI was in the conversation.
May 13
•
Rob Sandberg
3
1
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