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miss_fleck's avatar

If you dont know such companies and projects, doesnt mean such things never happend. Sorry, I have no time to read all your article. But I noticed that you used big names to prove your point. But they have money to be slow. Most of mobile gaming companies dont have time because they create not great AAA games, but small projects to be published in rush - in the heat of trend. If the 'artists' (actually just workers) are too slow, they would need too much money to buy ads and get less money because others are already have users. So there are a lot of closed studios in last 2 years, game industry crisis. As for indie, the speed was increased. If you dont lend a project in 1-6 months, the investor can leave. And we dont count similar games that are published so people choose what to play. Specially in friendslop genre. But even AAA projects struggle. Remember marathon? This is an awful game that was presented too late. If they presented it a year before at nowadays state, they'd got people. But now people have 2 other different that are way better and way more interesting than marathon's great artistic vision. And ofc, marathon skins, maps, even quests are boring as hell, nearly recolors, which is as well artistic speed failure. Gamers aren't bothered who and how produced the game if the game was great. But they bother when they buy half made game (because its impossible to feed the studio forever) and if the required every "season" updates dont have real updates, if they get the same content. So if producers say to speed up, in 99% there are reasons and all articity should be stopped - its not your art project, its just your job, respect others and do your craft! Ai really helps IF you know HOW TO USE it. It helps juniors to raise their skills level, it helps organise data and get fresh ideas, it helps when you have a burnout. Currently there is a huge propaganda against AI with pretty stupid reasons to ban it, but people are under it so they vote against - they are scared, they think people lost their job because of that, not because industry leads spent too much money on sh**ty projects, so they are against AIs. Its not a 'clean' zone, specially if you ask top west industry. Because there are a lot of non top and east 'players'.

Mark's avatar

Stellar piece clearly from someone who has lived this story many times. The other wildcard at alpha besides the publisher is that the playtest is first exposed behind closed doors to outsiders - and the weight of feedback from that group has significant impact on the team.

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